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Julian Serve
I build reusable Unreal Engine systems, editor tools, and AI/gameplay architecture for designer-friendly workflows.
Systems
AI
GAMEPLAY SYSTEM
YetAnotherEvent
A reusable event system for connecting gameplay logic without hard actor references.
C++
GameplayTags
CodeGen
EDITOR TOOL
Component Selector
A Details panel tool for selecting exact component references on an actor.
Details Panel
Component References
AUDIO SYSTEM
YetAnotherSound (WIP)
A tag-based audio system for managing, loading, and visualizing sounds in Unreal.
Unreal
Audio
Editor Tool